Best Practice: Synesthes’art

Synesthes’art students team

Synesthes’art students team

Detected during the EPF challenge : 24h innov’handicap

Their goal: easing the access to art for blind people.

Our jury has selected 43 projects that will embark on the next stage of the adventure

From April 2 to May 15, 188 projects were submitted to participate in this 8th edition of the Handitech Trophy competition.

A first jury phase was held online  on Thursday 1 June. Our jury members discovered and evaluated the 188 projects submitted.

43 projects have been selected for the second phase of the face-to-face jury which will take place on 24 and 25 June.

Health pathways and systems

  • Sonup: A standardised hearing assessment application that can identify hearing impaired people who can be fitted with hearing aids in less than five minutes.
  • HAPPLYZ Medical: Connected medical device for respiratory rehabilitation through video games on a mobile application associated with a connected breath controller.
  • Baumann Ed. : Medical device for learning oral and written language, associated with speech learning tools (ODAL) and software integrating AI.
  • HomeRehab: Solutions for the rehabilitation of manual dexterity.
  • Poppins: Medical app to rehabilitate learning disabilities.

The Health Pathways and Devices Award is supported by Randstad Digital

Mobility for all

  • Activhandi: Site for referencing activities and itineraries for accessible leisure activities.
  • AMI Autonomy: Motorization and electric assistance solutions compatible with all wheelchairs on the market.
  • HEXOWHEEL: Combined wheelchair / exoskeleton allowing domestic and urban mobility.
  • VASY: GPS navigation mobile application for adapted travel and leisure.
  • OTTO: Adapted house thanks to a patented rotating system, containing the essential amenities.

The Mobility for All prize is supported by SNCF Réseau

Digital innovation

  • SimpliSigns: Application that instantly translates signs from French Sign Language to written French and vice versa thanks to Artificial Intelligence.
  • Dial: AI-powered voice assistant platform that makes calls for you.
  • Ideas Lab: Platform for autonomy and home care.
  • Myhandyplus: Inclusive dating app.
  • Reeflect: Solution that transforms everyday events into sensory alerts, for the deaf and hard of hearing community.

The Digital Innovation Award is supported by Sopra Steria

Employment

  • All Inclusive: Adapted Company approved digital agency.
  • care: Maintenance platform for TH.
  • Pimas – SAM: Innovative driving assistance for deaf and hard of hearing people.
  • CFLOU: Augmented reality visual impairment simulator for visual impairment awareness.
  • Living and working differently: Take care of autistic people to support them in their various learnings.

The Employment Prize is supported by Apec

Sport : Jop 2024

  • KMOOVE: Interactive wall to encourage the practice of a sports activity and learning.
  • GoActivity: A collaborative application that allows you to geolocate sports activities, and which connects sports, well-being and group activity enthusiasts.
  • Athleguide: Sports equipment that aims to offer independence to visually impaired and blind people on sports activities such as athletics.
  • E(ye)Motion: A program that allows students to master the different types of attention (selective, sustained, explicit, etc.) through targeted and personalized visual exercises.
  • Touch2See: Touch table for the blind that allows you to follow football matches.

The Sport: Jop 2024 award is supported by CGI

Education and carers

  • Sous Les DRAPS: Digital platform accessible to all disabilities, to learn about emotional, intimate and sexual life while having fun.
  • Sign&Oz: Academic support, for Deaf and CODA children from middle school to high school, in French and/or French Sign Language, remotely by certified educational instructors.
  • All Kids Are Cool Kids: Digital lifestyle magazine for families of children with disabilities.
  • The Village of Extra-Ordinary Children: Educational workshops for learning, innovative inclusive games adapted to the particular needs of young people with disabilities, also designed to welcome caregivers and siblings.
  • Lexilens: Glasses that make it easier for some adults and children with dyslexia to read.

The Education and Carers Prize is supported by the Apicil Group

Special Student Pricing

  • oDYSSÉE: Serious game designed for dyslexic teenagers / adults to make learning and mastering grammar more accessible and fun.
  • SignOnSpot: Online Sign Language School.
  • Aurea by WEll Learning: AI designed to be a pedagogical assistant and a decision-making tool.
  • ScreenME: Automatically determines whether a patient is eligible for a clinical trial using AI, avoiding lost opportunities, delays, and reducing research costs.
  • Synesthés’art: A solution that allows you to explore and appreciate works through the sense of touch.

The Special Student Award is supported by Experis

Special Prize for Women Entrepreneurs

  1. Mon Copilote: Communities of accompanying co-pilots, aware of disability, who assist people on foot or in transport.
  2. Maison Flora: Lingerie brand for women with “breastless” needs.
  3. Baumann Ed.: Medical device for learning oral and written language, associated with speech learning tools (ODAL) and software integrating AI.
  4. Autypik: Recruitment platform by and for autistic and neuro-atypical people, and for committed companies.
  5. Sous Les DRAPS: Digital platform accessible to all disabilities, to learn about emotional, intimate and sexual life while having fun.

The Special Entrepreneurs Award is supported by Inetum

Special Researcher Award

  1. Hypocaps: Resugaring solution for diabetics without a sweet taste with its easily transportable dispenser on a daily basis.
  2. Emopsy: Digital tool for diagnosing emotional difficulties.
  3. The Island of Cognition: Innovative serious game for cognitive remediation of patients with multiple sclerosis.
  4. Cog-First: Tablet-based cognitive self-assessment tool for brain-injured patients.
  5. MALIN (Inclusive Textbooks): Make textbooks used in the classroom accessible to dyspraxic students.

The next jury in detail:

On Monday 24 June, our jury has determined the finalists for the following prizes: Health Pathways and Systems, Mobility for All, Special Student Prize and Special Researcher Prize.

Lessons Learned

Before DEETECHTIVE, the EPF was not well organized regarding coaching students for entrepreneurship. There was some local actions but without a global coordination (entrepreneur student status, coaching,…) but no dedicated teaching units or workshop, seminar, …  The EPF staff and students are now considering the entrepreneurship as a real possibility and not only an exception.

The school is now seen as active in the Deep Tech and entrepreneurship field.

  • Issues with the multidisciplinary approach needed. The EPF is often working department per department.
  • Issues with the timing, the phase 1 had new and more actions than the phase 2 whereas it has less working time. This needed to rush and sollicitate people in a hurry.
  • Students have sometimes some issues to find time for doing extrascholar elements.
  • Gathering staff which has no direct link with entrepreneurship
  • First project of this style -> difficulties to understand some elements regarding action contents or outcomes

Challenge to do all the WP at the same time whereas the project presented a workflow based on a coherent timeline.